3/10 sections recovered · name · match catalog description · match catalog cover · match catalog
Immersive story telling experience that combines books, headsets, and animation.
I'm making an immersive experience you can watch like a movie, play like a game, read like a comic book, and listen like an audiobook. It combines a mobile app with physical books, toys, stories, and headsets.
It will redefine the way we experience books by creating a hands-free and affordable way to integrate augmented reality into books to play animation and sound. These are books you don't need to know how to read to enjoy.
I created and manufactured the proprietary headset, developed the mobile AR app, manufactured the AR toys, and need to finish and manufacture the AR book
I am the visionary behind the whole project. As a MD/PhD student studying integrative neuroscience, I am uniquely positioned to explore the use of emerging tech in books and entertainment to improve literacy rates and increase engagement in edtech.
No displayed figures preserved for this project.
Season totals as displayed on the platform's public accounting — not a statement of amounts paid out. V2 = Venus sales + Venus extras. The original page also broke each season down by fund drive and showed an Available (unclaimed) balance; that level of detail survives only on the preserved snapshots.
Leaderboard page (offline): https://artizen.fyi/projects/1678866076458x236608050914527200
Wayback: leaderboard page ↗ · Wayback: platform page ↗
Not recovered: creator, tags, links, funding, drives, submissions, snapshot. Sources: "snapshot" = verbatim Internet Archive page · "platform metadata" = archived artizen.fund page metadata · "leaderboard" = the artizen.fyi public accounting tables · "match catalog" = the platform's public fund-matching catalog (captured 2026-10-15, generated 2026-09-07) · "community catalog" = a June 2026 platform scrape preserved in a community repo.