3/10 sections recovered · name · match catalog description · match catalog cover · match catalog
Holographic fitness
I'm making an experience that is eye-tracking enabled that allows users to experience depth without a VR headset
VR headsets can be uncomfortable or inaccessible for some people due to factors like motion sickness or vision impairments. A holographic display offers a more accessible alternative for those who are unable or unwilling to use headsets.
Working physical prototype + industrial design, team assembled, code written
I am the right person to make this project as I have worked at Unity, Google, and PlayStation on VR experiences, cloud gaming and eye-tracking respectively.
No displayed figures preserved for this project.
Season totals as displayed on the platform's public accounting — not a statement of amounts paid out. V2 = Venus sales + Venus extras. The original page also broke each season down by fund drive and showed an Available (unclaimed) balance; that level of detail survives only on the preserved snapshots.
Leaderboard page (offline): https://artizen.fyi/projects/1680043504604x342506981397027650
Wayback: leaderboard page ↗ · Wayback: platform page ↗
Not recovered: creator, tags, links, funding, drives, submissions, snapshot. Sources: "snapshot" = verbatim Internet Archive page · "platform metadata" = archived artizen.fund page metadata · "leaderboard" = the artizen.fyi public accounting tables · "match catalog" = the platform's public fund-matching catalog (captured 2026-10-15, generated 2026-09-07) · "community catalog" = a June 2026 platform scrape preserved in a community repo.