Natura

3/10 sections recovered · name · match catalog description · match catalog cover · match catalog

A multi-stylistic exploration video game based on enviro-economic after effects of human activities.

Project details match catalog

About

We are making a video game that addresses future anxiety among the age group 20-30 y/o. We take the player through three different time periods and the relevant issues that add to this future anxiety, stylistically changing with each period.

Impact

We aim to create a social space for mutual discourse, where each individual gets a say in shaping our future, starting with the restructuring of capitalism.

Progress

We have assembled a team of like minded individuals, created a prototype and have documentation of the process.

Team

As individuals coming into the industry right now, at this point in time, we are facing this future anxiety first hand. We have realised that this anxiety stems mainly from financial and environmental concerns.

Funding

No displayed figures preserved for this project.

Season totals as displayed on the platform's public accounting — not a statement of amounts paid out. V2 = Venus sales + Venus extras. The original page also broke each season down by fund drive and showed an Available (unclaimed) balance; that level of detail survives only on the preserved snapshots.

Leaderboard page (offline): https://artizen.fyi/projects/natura
Wayback: leaderboard page ↗ · Wayback: platform page ↗

Not recovered: creator, tags, links, funding, drives, submissions, snapshot. Sources: "snapshot" = verbatim Internet Archive page · "platform metadata" = archived artizen.fund page metadata · "leaderboard" = the artizen.fyi public accounting tables · "match catalog" = the platform's public fund-matching catalog (captured 2026-10-15, generated 2026-09-07) · "community catalog" = a June 2026 platform scrape preserved in a community repo.